The revamp of chapters 1 & 2 is 99.99% done. Everything has been evented, switched up and changed. I just have to test-play it a couple of times and make sure everything's running as it's supposed to. Since two of the cosmetic changes were a new message system and a new font, I've had to format the dialogue again. I think I've got it right and there aren't things like cut-off text or the namebox code being messed up.
So, I'm setting the formal release date for tomorrow evening. I'm excited to share it, as there's quite a bit of new content - despite it not being any different story-wise. The biggest change will be the battles. Having played through them, I don't find them too difficult, but I do wonder if the players will agree. One thing that makes me very happy is that status effects like poison and stat buffing/de-buffing are huge parts of the strategy. Poison hurts. A lot. Two of the characters can remove it with spells, and poison-removing items are around. But it's one of those things you'll want to have taken care of immediately. Likewise for self-buffs. They make the difference between an attack taking a quarter of one's health and taking off 1%.
Where am I in chapter 3? Since I've revamped the puzzle in the mines, I took a critical look at the puzzles slated for chapter 3 and realized they may be a bit lacking. So, I've been redesigning some areas and some puzzles. Thankfully, I hadn't finished mapping a whole lot and I won't have to take a few extra weeks to fix that.
Stay tuned for tomorrow's update! I hope there will be a few reviews :3